Earth Wars: Sentinel Family
Rulebook
1. WARS:
1.1. Participation is mandatory in all started wars.
1.2. We stand united, even in the face of defeat - everyone has to attempt base 1 in every war.
1.3. Not attempting base one will cause a reminder message from leading staff during the war.
1.4. Everyone with 0 attempts at the end of a war "earns" a war strike.
1.5. 3 war strikes in a row result in a demotion to the next lower alliance.
1.6. If a war strike is collected, it can be negated by fighting in the next war.
1.5. Behavior that may result in a demotion to the next lower alliance:
- Repeatedly having to be reminded to attempt base 1
- Repeatedly collecting 2 strikes before participating in war
- Ignoring leading staff's call to redesign an obviously flawed base (i.e. solos, Dead End pulls, Megatron rushes)
2. EVENTS
2.1. All players have to hit their respective alliance minimum score.2.2. As soon as someone knows that he won't be able to hit that minimum, he or she has to actively inform their commander.
2.3. If the alliance finishes the event early and a player hasn't already hit the minimum, they are required to at least complete that minimum score by helping out other Sentinel alliances.
2.4. Players who don't move out for above mentioned point may be kicked with a message telling them to do so.
3. PROMOTION
3.1. Players who exceed their respective alliances at least 3 times in a row will be considered for promotion to the next higher alliance in case they meet the other requirements (base level, squad power).3.2. The promotion offer can be denied twice by the player if they don't feel ready for the next step yet or already know about upcoming real life issues preventing them from keeping their gaming level.
3.3. The third time a promotion is offered, the player has to move up.
4. DEMOTION
4.1. Demotion generally is in order whenever a member constantly fails to live up to the respective alliance's requirements, i.e.:- Missing event minimums 3 times in a row
- Not participating in wars 3 times in a row
- 2 days (Sentinel Warpath) respectively 3 days (Sentinel Beings, Sentinel Knights, Sentinel Shadows) or more of uncommunicated absence
4.3. If a demoted player doesn't move voluntarily, he may be kicked and ordered to report in at the next lower alliance.
4.4. A demoted player has to work his way back up under the above mentioned rules of promotion.
5. REAL LIFE ISSUES
5.1. We have an honest understanding for whenever real life gets in the way.5.2. Every player is responsible for actively communicating any issues to their officers or commander as soon as possible.
5.3. If a player is hindered from hitting the respective alliance minimums by a real life situation, he or she is expected to do the right thing and step down voluntarily to a fitting lower level alliance.
5.4. Players who are asked to do so and refuse to comply may be kicked and ordered to report in at the next lower alliance.
5.5. Urgent or emergency situations won't get anyone kick as long as we know what's going on.
6. COMMUNICATION
6.1. Our central communication tools are Facebook and its Messenger tool.6.2. We urge every player to become a part of at least one of them to make out-of-game communication easier for everyone.
6.3. Players without a Facebook account can reach the family via its BAND group, via LINE or via this blog.
6.4. Event scores are communicated on a weekly basis for team and LB events via the Sentinel Family Facebook page.
6.5. Here are the most important communication links:
- Facebook group "Earth Wars: Sentinel Family"
- BAND group for Sentinel Shadows "Earth Wars: Sentinel Family"
6. ALLIANCE REQUIREMENTS
6.1. Sentinel Knights:- First level competitive crew
- Base Level: All bases HQ 8 or higher
- Event Minimum: 4,000 points in all events
- Squad Level: Top war team with a power of 3,000 or higher
- War Schedule: Four wars a week (Monday to Thursday), participation mandatory
- No wars during events (team & solo events)
6.2. Sentinel Shadows:
- Mid Level competitive crew
- Base Level: All bases HQ 13 or higher
- Event Minimum: 80% of 40 player average in standard events, 10,000 points in leaderboard events
- Squad Level: Top war team with a power of 8,000 or higher
- War Schedule: Three wars a week (Monday to Wednesday), participation mandatory
- No wars during events (team & solo events)
- BAND required
6.3. Sentinel Beings:
- Mid level competitive crew
- Base Level: All bases HQ 11 with fully maxed defenses
- Event Minimum: 7,000 points in standard team events, 11,000 points in leaderboard events
- Squad Level: Top war team with a power of 6,000 or higher
- War Schedule: Four wars a week (Monday to Thursday) and during 10 points flat solo events, participation mandatory
- No wars during team events
6.4. Sentinel Warpath:
- Top level competitive crew
- Base Level: All bases HQ 15 with fully maxed defenses
- Event Minimum:14,000 points in standard team events, 18,000 points in leaderboard events
- Squad Level: Top war team with a power of 10,000 or higher
- War Schedule: Wars all week and during all events, participation mandatory
No comments:
Post a Comment