Introduction
Update 2019: When I started playing this game around 680 days ago, I didn't think much about strategy or efficiency. I just laced my boots, assembled the best squad I could and started smashing Decepticons. Because that is what you do when starting this game. You only have a handful of bots, so you can't really choose which bot to use or not to use. You are blessed with I think 250 fuel cells, so you don't really experience cell depleting in the first days of your gaming.
I started in our mid tier alliance who had an event minimum set at 3,000 points back in the day. I could smash that score without thinking too much about how to get there, as I just played whenever I could, played with what I got and it worked out fine. Cool down times were short, so I could basically just logged in and went at it.
But after some weeks in the group I took a look at the top of our scoreboard, and I saw players scoring amazing scores of 8,000 to 10,000 points. I was sure that those guys were just spending some money on battle bundles or coins and didn't care about it too much. As I grew stronger, I started to do that on my own. I had nice and motivating competitions with other players in the group. I was completely startled when one of our 10k guys told me he was doing it all free-to-play. Not spending a single dime.
But after some weeks in the group I took a look at the top of our scoreboard, and I saw players scoring amazing scores of 8,000 to 10,000 points. I was sure that those guys were just spending some money on battle bundles or coins and didn't care about it too much. As I grew stronger, I started to do that on my own. I had nice and motivating competitions with other players in the group. I was completely startled when one of our 10k guys told me he was doing it all free-to-play. Not spending a single dime.
I wanted that, too. So I started asking myself and more experienced players in the alliance about how to play this game with an improved efficiency. In this guide I want to share my thoughts and ideas with you.
The goals of this guide are the following:
- To give you a little insight on how time management in this game works
- To enable even lower level players to reach the holy ground of 10,000 points or higher
- To do so without spending money
- To do so in a healthy way without sacrificing sleep or too much of your private/work time
Basics
There are some basic key figures you need to know about when you really want to dive into this game. There are also some terms I use that I want to clarify first so you don't get confused.- Battle: This is a single fight with a single squad.
- Turn: This is a series of battles with all the squads you can or want to use.
- Cell: This refers to the fuel cells you use up in a battle.
- Your fuel cell count is limited to 50.
- Every battle uses up 5 cells.
- 1 cell takes 4 minutes to refuel.
- Reloading 5 cells for a battle therefore takes 20 minutes.
Maximum number of battles
Any idea on efficiency in this game is heavily related to knowledge of time. This divides into two different parameters.- Refuel time: The time that is needed for your cells to refuel.
- Cool down time: The time your bots need to recharge and be available for the next battle.
An event weekend covers a time span of 72 hours or 4,320 minutes. If you take the 20 minutes it takes to refuel 5 cells for a single battle, there is a possibility of fighting 216 battles in an event without spending money on extra fuel cells. This number is highly theoretical as it would require you to play every 20 minutes. So this would mean to spent your whole weekend with your smartphone, which would most likely damage your health and your personal life as I don't know too many friends, partners or family who would tolerate this.
Much more problematic is the certain lack of sleep in between the battles. I know that there are players out there who sacrifice sleep for a higher event score. I personally don't do it, and would never recommend it. Sleep is necessary for a healthy life, and no one should sacrifice their sleep for playing a game. I consider this to be toxic gaming, therefore this whole guide aims at giving you an idea of what scores are possible without spending money or sacrificing sleep.
The ideas of how many sleep a human being needs differ from case to case. It depends on who you ask, how old you are and so on. I found out for myself that I can do pretty well with a daily six hours of sleep. So let's assume that, of the 72 hours of event time, 18 hours are spent with sleeping. This leaves you with 54 hours or 3,240 minutes of game time. If you now again take the 20 minutes it takes to refuel 5 cells for a single battle, there is a theoretical possibility of fighting 162 battles in an event without spending money on extra fuel cells.
If you compare this number with the possible battle points from the last events, these are maximum possible scores when you win all of these 162 battles.
So in this scenario, you just got to assemble a zone 6 squad, play every 20 minutes for 18 hours a day, don't lose a single battle and you will almost crack the magical 10,000 points. The problem is that you will still be spending the whole day with your smartphone (at least without sacrificing sleep) and will most likely not win every battle. So this scenario basically leaves you with enough sleep, but zero social life and possibly less than 10,000 points because you will lose a battle now and then. Not very appealing, isn't it?
The importance of using up fuel cells
The biggest problem with playing just one squad every 20 minutes, besides the mentioned social and health difficulties, is that you will never use up all your cells. You have got to keep in mind that you usually start an event with a completely filled storage of 50 fuel cells (except for you used those cells before the event by raiding resources). If you now just use on squad every 20 minutes, the lowest your cell count will go is 45. You will use 5 cells for your battle, and they will be refilled within the 20 minute gap between your battles. So no matter how many squads you use, at one point of every event day you should use up all your fuel cells.
As long as your cool down time for your squad is below 20 minutes, this can be done with one squad. Just fight your first battle and return after cool down is done. Do not wait until cells are back up to 50. Because once they reached the limit of 50, they won't fill up above that limit. So letting the fuel cells max out during the day is the worst possible scenario when you think about efficient playing. This brings us to first and most important rule of efficient event scoring: Stay ahead of your cell count!
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A picture you don't want to see in an event. |
With using up your fuel cells once a day, the highest possible number of extra battles would be 10 battles daily. This sums up to a possible number of 192 battles in an event. Remember, you will still sleep 6 hours daily and only therefore lose 24 battles in total compared to the theoretical 216 battles we calculated in the beginning. So if we add these numbers, here is what using up your cells will bring you.
So our above mentioned zone 6 solo squad would generate an extra of 1,800 points, which is certainly worth the extra effort.
Of course it is much easier to do this if you assemble more than just one squad. With several squads, you can do several battles in a sequence and therefore use more cells in one gaming session. The more squads you use, the more time you will have in between your turns before your cells go to 50 again. So using more squads basically means more time in between gaming sessions.
The right number of squads
I really did my math to find out what the right number of squads is for an efficient event. I did a lot of spreadsheet work which I will spare you for now, but of course I will share the results.
To get the most accurate result, it is theoretically necessary to do a calculation for every single bot level and its cool down time. I did not do that but instead created three groups of cool down range adapted to the 20 minutes of cell refueling time.
The picture above shows the highest possible number of battles in the three cool down groups depending on the number of squads. Two things are important here.
First, it never makes sense to fight with only one squad, unless you simply don't have enough bots for a second squad. As soon as your longest cool down time expands 40 minutes (which happens at bot level 47 and higher), you should assemble a third squad. As soon as it expands beyond 60 minutes, you should do a fourth one.
Besides that, it doesn't really matter how many squads you lead into the battlefield. You can play at maximum efficiency with just two squads, as long as your cool down time is below 20 minutes and you stay ahead of the cell count. The number of squads only effects the frequency in which you need to do your turns. The more squads you have, the more cells you burn. Therefore more squads will give you more time to do other things than playing the game.
For me it has turned out to be most compatible with my personal life to play with at least six squads. My cool down times are around 60 minutes, so I would start an event day with six turns every hour to burn my cells to 0 and then login every 120 minutes for another turn. My most common event setup is an army of 5 squads hitting zone 13, 5 squads hitting zone 12 and one developmental squad currently htting zone 10. I start an event day with 1 turn of 11 battles burn my cells to 0 and then login every hour to play my top 3 squads and burn the cells that recharged within the hour. So with 192 battles a weekend I could theoretically score around 30,000 points. But assuming that you rarely win all the battles because there's always a base that doesn't fit your squad setup, or you get distracted or other reasons, I'd rather think of having a 90% wins and therefore end up with 27,000 points.
Zone management
A question that always comes to my mind when assembling squads is if it is better to do less squads and attack higher zones, or to do more squads and attack lower zones.
There are two things you need to think about here. First there is the average amount of points. Let's say you have 6 squads ready for zone 9 in a standard event. Those would score an average of 90 points per battle. Zone 10 averages 103 points, zone 8 averages 80 points. So if you now rearrange your teams to have one zone 10 squad, you may either be forced to play with just 5 squads (which would raise your average to 93, but increase your number of turns you have to play) or to reduce your sixth squad to zone 8 (which would leave your average score at 90 with the same number of turns). The example shows that to have one or two squads in higher zones isn't a huge difference maker if you need to weaken the rest of your squads and therefore send these to lower zones simultaneously.
The second and even more important thing is your winning rate. What you should try to avoid at any cost in events is losing battles. Because catching up on lost points is near to impossible. Therefore you should rather go for a lower zone and have 95% of wins there instead of aiming too high and maybe just win 70% of your battles.
The following sheet shows you the average score per battle in each zone related to the win rate you can achieve in that zone. It shows you that the loss tolerance for hitting a higher zone isn't very high. Let's say you have a strong zone 9 squad which wins 95% of its battles and therefore scoring 86 points in average. To have a positive effect on your score, you would need to win 85% of battles with a zone 10 team. Below that, hitting a higher zone would either be of no effect at all or may even be negative because you will lose more often.
So as you can see that as long as you can't certainly say that you still win at least 80% of your battles when moving up a zone, it might be better to just stay in your current zone and secure 90% wins or more.
As a little tool for finding the right squad setup for you, I made this little spreadsheet. Feel free to use it in your event preparations.
Conclusion
So that's basically it. If you take a look at the presented numbers and follow those five simple rules you should be fine in your upcoming event scoring efforts.
- Stay ahead of your cell count all day!
- Burn your cells to 0 once a day, at the latest at the end of a day - just don't take cells to bed with you!
- Rather hit a lower zone with a high win rate than a higher zone with a low win rate!
- Don't forget your private and work life!
- Don't sacrifice your sleep!
If you enjoyed what you just read, come and join our fight in the Sentinel family. We have four alliances for every level of playing.
Thank you for reading along. Constructive comments and feedback are very welcome.
Cheers
bioDROID // Sentinel Shadows